Use FilmCraft online right now
Cut a sequence and find the right rhythm. Launch the self-hosted browser build when you are ready.

Your workspace is ready to launch.
The editor loads when you choose to open it.
Use a desktop browser for the best working space.
Upstream web archive: 12.7 MiB. First load may take a moment.
Opening FilmCraft
The browser is downloading and starting the editor.
The editor needs another try.
Try a desktop buildStart with a small file
Use the editor's Open or New action. Keep your original, experiment on a copy, then save or export a result and check the download.
Keep the limitations in view
FilmCraft is evolving software. Browser features and format support can differ from the desktop build. Read the current limitations.
Know what you are running
Unmodified upstream release v0.8.0, with retained licenses and attribution. This website is independent of ArtCraft.
FAQ
A few things to know before you start.
Why does the first launch take a moment?
The browser downloads the editor's JavaScript and WebAssembly files before it starts. Later launches can use the browser cache. The guide page itself does not load the editor until you choose Launch.
How do I keep my work?
Use the editor's Save or Export action and confirm that a file has downloaded. Unsaved changes can be lost when the tab is closed or reloaded. Keep originals and test exported files in the application where you plan to use them.
What if the editor does not start?
Try an up-to-date desktop browser, check that graphics acceleration is enabled, then use Retry or Open in a full tab. If it still fails, the upstream release page provides desktop builds. Browser and GPU compatibility varies.